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Red Chat Ritual Release Date: October 22, 2026 on Steam

The Steam page lists Red Chat Ritual – TSUMIMI TIME for October 22, 2026. Here is what is confirmed, what is not, and what to know before launch.

Red Chat Ritual Release Date: October 22, 2026 on Steam
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Red Chat Ritual – TSUMIMI TIME is listed for release on October 22, 2026 on Steam. As of 2026-10-17, the official Steam page gives that as the planned release date and says the game is not yet available, with an unlock planned in approximately four days. The page does not list a time of day for the unlock as of 2026-10-17.

What is confirmed for launch

The Steam listing names Tohakusha Inc. as developer and publisher, with CIRCLE LINE GAMES as publisher for Chinese regions. It describes a single-player adventure/indie game with Family Sharing. Interface and subtitle support are listed for English, Simplified Chinese, Traditional Chinese, and Japanese. System requirements are given for Windows 10 64-bit, and Steam Deck compatibility is marked “Unknown” as of 2026-10-17.

Red Chat Ritual official screenshot

Demo vs. full release

The Steam page says save data from the demo cannot be carried over to the full game. It estimates roughly 4 hours for a first playthrough and roughly 8–9 hours total for multiple endings, and notes that players chasing endings may need to replay scenes shared across routes. Those figures are the page’s estimates, not measured times.

What the game is

The store description frames a 15-day psychological horror adventure: by night you watch and intervene in Tsumimi’s livestream through comments, Mega Chats, and gifts; by day you investigate and connect clues, and your deductions affect later events and the ending. The mature-content note mentions psychological horror, violence and blood, and references to self-harm and suicide, and says there is no explicit sexual content.

Red Chat Ritual official screenshot

Early player notes

On the Steam Community hub, a thread dated October 13, 2026, presents itself as demo feedback. The poster calls the game “a joy so far” and raises English localization polish, quality-of-life features, separate typing and speaking sounds, and livestream chat as areas to improve. That is one player’s pre-release demo impression, not a review of the launch version.

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